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- Just a quick WAD file I did one afternoon when I wasn't busy.
-
- Level name Enjay's Castle
- Replaces E1M1
-
- This level is designed with deathmatch playing in mind. There are single
- and co-operative play start points but it is best in deathmatch mode. I have
- not included changes for the skill levels 'cos when you play deathmatch all
- the bad guys eventually get wiped out anyway. All the areas are accessible
- right from the start and there are lots of weapons ammo and medical stuff
- lying around. The map itself is quite simple and most areas are big.
-
- I heard that DOOM2 was going to be based mainly outside and at least some
- of it in a castle type environment so I thought "I'll try that" and here is
- the result.
-
- I also decided to include some sounds in the WAD 'cos I thought the electrical
- sounding doors and lifts did not seem right in a castle.
-
- Known problems I had a lot of "hall of mirrors" and invisible wall problems
- when making this level but I think they are all cleared up now.
- If you stand with your back hard against the northern most outside wall and
- fire a pistol, chain gun or shot gun the you seem to hit a wall that isn't
- there. This does not happen with the other weapons and your movement is not
- restricted - not a big problem so I left it.
-